Pickleball terms and glossary

Pickleball terms and glossary

Pickleball has more slang than any sport its age deserves. Here is what people are actually saying.

Core terms

TermMeaning
KitchenThe non-volley zone — 7 feet either side of the net. You cannot volley while touching it.
DinkA soft shot that lands in the opponent's kitchen so it cannot be volleyed or attacked.
VolleyHitting the ball out of the air before it bounces.
GroundstrokeHitting the ball after it bounces.
Two-bounce ruleThe serve and the return must each bounce before anyone may volley.
Side-outThe serve passing to the other team.
FaultAny rule violation that ends the rally.
RallyThe exchange of shots between the serve and a fault.

Shots

TermMeaning
Third shot dropThe serving team's soft third shot into the kitchen, used to get to the net.
Third shot driveThe hard, flat alternative to the drop.
ErneJumping around the outside of the kitchen to volley near the net — legal because you never touch the zone.
ATP (Around The Post)Hitting the ball around the outside of the net post. Legal, and it does not need to clear net height.
LobA high shot over opponents at the net, aimed at the baseline.
Overhead / smashThe put-away against a high ball.
ResetTaking pace off an attacked ball to drop it back into the kitchen and neutralise the point.
Punch volleyA short, blocked volley with no backswing.

Slang you will hear

TermMeaning
PickledLosing 11–0. Said with delight by everyone except the loser.
BangerA player who hits everything hard and never dinks.
Dead dinkA dink with no purpose that sits up and invites an attack.
FalafelA shot hit with far too little power, usually into the net.
FlapjackA shot that must bounce before it can be hit, because of the two-bounce rule.
Kitchen lineThe non-volley zone line — where you want to be standing.
StackingBoth partners starting on the same side, then switching after the serve, usually to keep forehands in the middle.
PoachCrossing in front of your partner to take a ball that was theirs.
Golden pickleWinning 11–0 while never losing the serve at all.

Ratings

Players are rated roughly 2.0 to 5.0+. A 2.0 is brand new, 3.0 can sustain rallies and is learning the drop, 4.0 controls pace and dinks with intent, 5.0 is a serious competitive player. Most social play sits between 3.0 and 3.5, and self-rating optimistically is a long tradition.

Open the free scheduler & scorekeeper
Advertisement